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Emerald AI 3.0 | FREE DOWNLOAD

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Description:

Q: What Is Emerald AI 3.0?

A: – Is A Tool That Creates top quality AI quickly with a simple to use editors and loads of intrinsic options.
Grammar Check

× Sound Detection :


The Sound Detector is an associated external element that offers AI the flexibility to listen to unseen targets. once player targets enter associate AI’s Detection Radius, their movement and rate ar half-tracked to simulate noise levels. If a player is moving quickly enough, it’ll increase the associate AI’s Threat quantity which can trigger an inventory of standard user-set reactions.

× Location based mostly injury ×

Location based mostly injury permits colliders inside associate AI to receive injury and have customizable injury multipliers, like headshot doing a lot of injury than hits to limbs. this is often all done via a separate element, in conjunction with a straightforward to use editor, that may mechanically get all colliders inside associate AI and permit you to customise the injury number for every one. correct impact effects, supported the traditional of the hit particle accelerator, are doable with enclosed simple to use API.



× produce Any AI ×

Create any reasonably AI like AI with guns, bosses, guards, villagers, thieves, bandits, creatures, animals, wildlife, zombies, companions, hovering robots, and more.

× constitutional Combat Text System ×

The (optional) Combat Text System works globally for all AI and may even be required custom character controllers and their injury with simply one line of code. The Player’s injury Text Color, Player’s Take injury Text Color, Player’s important Hit Text Color, AI’s injury Text Color, AI’s important Hit Text Color, associated an AI’s Healing Text Color will all be custom×built through the Combat Text Manager. additionally to text color, all text animation, size, and font will all be custom×built with varied enclosed presets.

× Root Motion Support ×

Root Motion supported permitting associate AI’s movement to be driven by their animations.

× standard talents ×

The standard talents system permits users to make talents through scriptable objects. These talents will then be applied to associate AI’s ability list giving them additional practicality like healing and conjuration alternative AI. Projectiles and spells also can be created with this method giving nearly any reasonably weapon to be created. each Ability Object permits users to customise the sounds, particle effects, timers, and alternative settings. every talents class has three choices for choosing abilities; Odds, Random, and Order giving AI a good vary of combat designs.

× Switchable Ranged and disturbance Combat ×

Allow AI to modify between ranged associated disturbance combat per the space from an AI’s target or by time. Users will customise these settings to best suit their AI.

× Animation Profiles ×

Animation Profiles provide users to quickly export and import animations between AI that share an equivalent rigging and animations. This improves the advancement thus users now not need to manually enter animations if they need several AI that share animations. the most effective a part of this feature is that it’s multi×object supported!

× enclosed desires System ×

The needs system permits associate AI to get waypoints to things like food, water, and alternative resources. associate AI can dynamically wander till it’s low on resources. once this happens, the AI can search near for objects that match its resources layer and start to fill again its resources upon arrival. after they area unit full, it’ll dynamically wander once more.

× Setup Manager ×

The Setup Manager makes the AI setup method simple by applying all required scripts associated elements to an animated model.

× constitutional scrutinize and Aiming Mechanics ×

The nonobligatory scrutinize feature permits mechanical man AI the choice to seem at their targets or a close×by player whereas mistreatment their current animation. This feature is usable throughout combat and is additionally usable whereas the AI is wandering or walking to a destination.



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